9/10/2023 0 Comments Meet and fuck games 2016 torrent![]() ![]() It is now definitely a better game, with much more to do and a clearer structure. It is still recognisable as the lonely, abstractly beautiful space-exploration game I played in 2016, but three big updates have added a lot more. Tonally, No Man’s Sky is more 2001: A Space Odyssey than Star Wars aesthetically it is inspired by the covers of 1980s sci-fi novels. Photograph: Rob Monk/Future/Rex Shutterstock ‘I would have chopped off my own arm to have more time’ … Murray, Grant Duncan and David Ream of Hello Games at their Guildford studio in 2013. I think the team just wanted to do that.” I just focus on making games, making cool creative things, and that’s an outlet for me. “When I’ve dealt with shitty situations when I was kid, moving between lots of schools, or when I’ve had shitty bosses later in life … I basically just get my head down, and I work, and I avoid. ![]() “We did something that I think I’ve always done, when I look back at my life,” says Murray. Instead of giving up and disappearing off the map, Murray and the studio decided to double down on No Man’s Sky, keep working on it, and concentrate on what the people who were actually playing it wanted, rather than the people who were furious about it. I remember thinking to myself: ‘Maybe when you’re sending a death threat about butterflies in a game, you might be the bad guy.’” “I remember getting a death threat about the fact that there were butterflies in our original trailer, and you could see them as you walked past them, but there weren’t any butterflies in the launch game. It is a crowdsourced thing of how bad you can make someone’s life. “There’s a smorgasbord of things that the angry mob can do. “We didn’t talk about it, but it was as bad as things can get, basically,” Murray says. They were in regular contact with Scotland Yard and the Metropolitan police. He is reluctant to relive the particulars of what happened in the weeks and months following No Man’s Sky’s release in August 2016 (“I find it really personal, and I don’t have any advice for dealing with it,” he says), but it involved death threats, bomb threats sent to the studio and harassment of people who worked at Hello Games on a frightening scale. There are a lot of things around launch that I regret, or that I would do differently.” I didn’t enjoy it when I had to do it, and when I did it, I was naive and overly excited about my game. We definitely messed up a whole bunch of communication. ![]() “It’s not necessarily the best at determining the most appropriate response, but it’s really good at knowing when somebody has messed something up. “The internet is really good at knowing when somebody has made a mistake,” says Murray. ![]() ‘There are a lot of things I regret’ … game developer Sean Murray. One poster on Reddit drew up a list of everything Murray had said in interviews about No Man’s Sky, cross-referenced with what was actually in the game. As the visible creative lead of No Man’s Sky, the person who talked up the science-fiction game and its enormous ambitions in interviews before it was released, he bore much of the ire when features promised during development were not present when the game came out. Talking to the press is partly what led to Murray’s ordeal in the first place. It is hard to blame him for his hesitance. No one at the studio has spoken to any journalists for nearly two years, since the release of Murray’s pet project No Man’s Sky, an extraordinarily ambitious space exploration game that aimed to put an infinite universe on a games console – a game that, when it didn’t meet some players’ high expectations, triggered an appalling internet harassment campaign that left the small studio and its staff reeling. He says this several times when we meet at the Guildford offices of Hello Games, the development studio he founded in 2008 with Grant Duncan, Ryan Doyle and David Ream. Sean Murray does not like talking to the press. ![]()
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